Post by Satchel on Mar 3, 2009 22:49:02 GMT 1
Name: Satchel
Race: Human female
Age: About 22 standard years
Profession: Con-artist, pickpocket, thief, cheater, liar with a large L and about anything in between
Haircolour: Dark brown with a purple sheen, seems almost black.
Eyecolour: Hazel with a green ring around the pupil
Homeplanet: Believed to be Nal Hutta
Height: 1.69 m
Weight: 54 kg
Language: Galactic basic and ryll. She understands a little huttese, and sometimes, she thinks she speaks it aswell. She claims to understand both jawa and shyriwook, but that is not necessarily correct.
Appearance and stuff:
Satchel is a skinny looking girl. Her skin is pale, as it typically is for such beings, wich have lived their entire life in the underworld. Her bones are visible under the skin, and her face is slender with a narrow nose. She appears to have a permanent dark shadow around her hazel-green eyes, wich makes them look bigger and even intense sometimes. Or perhaps just tired, sick and grumpy. It depends on her mood. She could actually have been a quite good looking girl, but her harsh and merciless life has given her a more worn and scruffy appearance. Fortunately, she knows how to act as if she really were attractive, and that adds quite a few points to her charisma.
Her shoulder-length hair is a messy, dark and ruffled heap. She keeps it away from her face with a dark red bandana, but is often found in need of pulling it away from her eyes anyway. It seems black, and is only in sunlight shown as being brown or purple.
Satchel usually prefers brown colours for clothing.( Allright, to be honest: She owns only one suit of clothes, wich is brown). She wears a dark brown, loose-fiitting tunic with a large belt to keep it closer to the body, and store her necessary stuff: That would, in her condition, be a small knife, a wallet (usually empty), a small blaster and pazaak-deck (containing a few fake cards). Her pants is of a lighter brown colour than the tunic and fits tight to the legs. The high boots are made of copper-clored leather, and of a very light type that allows her to run and move quickly. Her entire appearance seems plain and somehow poor, not even dangerous at all. This would be an advantage if she was trying to hide her unlimited powers, but the truth is much more tractable: Satchel isn't dangerous at all. She would be an easy target for robbering and attack, if she was on her own. That is why you have to keep your friends close in a dangerous world, if you aren't dangerous enough yourself.
She carries a worn out backpack with her whereever she goes, containing the rest of her belongings: A long, dark purple, hooded cloak, a pair of false balosar antennapalps (just in case), and a few accessories, such as amulettes and other "magical" requisites.
Speed has allways been her advantage in combat. That means, more specificly: Her advantage in any combat is to avoid fighting. She would never win a competition in fysical strength, wich her shape most obviously reveals.
Personality
Money is the biggest motivation in Satchel's life. It is a bit ironic, for credits is the one thing, Satchel never really has. She is allways looking out for some, though, in her neverending quest for finding the easiest way to fortune.
Satchel is quite an improviser. It turned out to be the only way, she could make her way through life on the Smuggler's Moon without any further attributes. She is good at bluffing, a convincing liar and actress (that is a truth with modifications, though, since she allways has to make up the lies as she goes). Her most prefered trick is to play a soothsayer, foreseeing the future of others in exchange for a few credits. Sometimes she even claims to be force sensitive, all though she hardly knows anything about it. Her knowledge of the Force limits to what she have heard on the street and in cantinas. She has, however, been known to sense both great disturbances in the Force and upcoming dangers, like the extinction of all life and unavoidable catastrofes. It works most of the time, atleast as an distraction. She is very good at talking, when it hits her, and quite an entertainer, too. Some may say both dramatic and overreacting. She expresses herself with strongly animated gestures and faces, occasionally attended by a dramaticly expressive voice. She is also known to have quite a temper, and is oftent expecting the worst outcome of situations. She has a good sense of humor, but mostly the dry and sarcastic kind.
In her partnership with Fay, Satchel has found the need of being the rational part. She is more the sceemer than the dreamer, and is usually the one to say "enough". Also she is probably the one of the two with the biggest ego. She is quick to make up some complicated, appearantly carefully prepared plan, in whatever situation she is. If things doesn't seem to go exactly according to her magnificent plan, she just figures out another. Most of her plans, however, involves the words "run as fast as you can". Unlike her partner, Satchel actually owns a blaster, but that doesn't mean that she knows how to use it. She can pull a trigger, yes, but hit anything? Not likely. When it all comes to all, Satchel is not much of a killer either. She has never killed anyone, atleast not un purpose, and she try not to come in situations where she has to. She is just a coward.
Background
Satchel was born a slave. Her earliest memories is of a slave market on Nal Hutta, seeing her parents be sold and disappear in the opposite direction of her. She was herself bought by a crime lord from Ryloth, although she was only 2 ½ years old. Buying a slave is allways an investment, and the crime lord thought he saw great future potentials in the little human girl. After arriving at his palace, she was given the name Satchel by one of the twi'lek slaves, who found the name cute and amusing, since the girl usually slept in an old shoulderback. Satchel is, as you may already know, just another word for shoulderback.
During childhood, Satchel was a sneaky little bastard. Every day she was seen sneaking around, trying to steel something or run away. Most of the time, she worked in the laundry, but in every free hour, she had, she tried to learn from her environment. Some of the crime lord's visitors felt for the little girls big, brown eyes, and tought her to play a variuos number of cardgames.
But in time, the crime lord discovered that Satchel wasn't such a good investment after all. He decided to sell her, when she was still young, and found a customer somewhere on the Nar Shaddaa. Faith is, however, sometimes unpredictable.
The smugglers, who chartered the slaves to their new home, were captured by the Republic, and since slavery is a crime, the slaves were set free. Satchel had no family, and was therefore placed in an orphanage on the Smuggler's Moon.
This was were she met Fay, an orphan like herself, who turned out to be the perfect ally in the neverending game of life. Soon she and Fay became more than a thorn in the side of the orphanage's other occupiers, and Satchel decided it was time to leave. It was, after all, much easier to escape an orphanage than a crime lord's palace, and Satchel had allways seen freedom as a prefered goal.
The two girls managed to escape through the outcarried trash, and started their life as free persons in the underworld of the Smuggler's Moon. For Satchel, the city was just a bigger version of the palace or the orphanage, and she used the exact same strategy as allways to survive: Lying, cheating, stealing, and running. It worked fine, as long as they kept themselves away from possible dangers, and Fay wasn't distracted by some stupid, risky idea, and they didn't encounter any sadistic sociopats.
But in the end, it turned out that the world was a far more risky place to survive than the orphanage. Someone decided to put a price on the girls' heads, and Nar Shaddaa suddently became a dangerous place to live. Satchel was actually just about to make a plan of escapement, when some rodian bounty hunter stunned her with a blaster, and handled her over to a very grumpy hutt. She had spend more than three days in an uncomfertable cell, when Fay suddently broke in dressed as a jawa. Satchel had to admit that Fay's plan was creative, but some of the guards seemed to find it a little too creative. It was time for plan B, and as allways, Satchel quickly found a way to secure their escape. It involved an improvised weapon; a flame-thrower, stolen from a gamorrean they accidentily ran in to (litteraly). But since none of them knew how to use a flame-thrower correctly, they ended up by starting a fire instead. It was a good diversion, but the hutt didn't really seem to like the idea, especially not the fact that the girls managed to escape AND burned down half the building. Therefore, the two girls decited to lay low for a couple of days, before they could get of the Moon. Satchel had allways wanted to go to Coruscant, wich in her eyes could be nothing but bigger version of Nar Shaddaa, with more people and more money. They escaped as blind passangers on a smuggler's vessel, and arrived at the capital planet a few days ago.
Race: Human female
Age: About 22 standard years
Profession: Con-artist, pickpocket, thief, cheater, liar with a large L and about anything in between
Haircolour: Dark brown with a purple sheen, seems almost black.
Eyecolour: Hazel with a green ring around the pupil
Homeplanet: Believed to be Nal Hutta
Height: 1.69 m
Weight: 54 kg
Language: Galactic basic and ryll. She understands a little huttese, and sometimes, she thinks she speaks it aswell. She claims to understand both jawa and shyriwook, but that is not necessarily correct.
Appearance and stuff:
Satchel is a skinny looking girl. Her skin is pale, as it typically is for such beings, wich have lived their entire life in the underworld. Her bones are visible under the skin, and her face is slender with a narrow nose. She appears to have a permanent dark shadow around her hazel-green eyes, wich makes them look bigger and even intense sometimes. Or perhaps just tired, sick and grumpy. It depends on her mood. She could actually have been a quite good looking girl, but her harsh and merciless life has given her a more worn and scruffy appearance. Fortunately, she knows how to act as if she really were attractive, and that adds quite a few points to her charisma.
Her shoulder-length hair is a messy, dark and ruffled heap. She keeps it away from her face with a dark red bandana, but is often found in need of pulling it away from her eyes anyway. It seems black, and is only in sunlight shown as being brown or purple.
Satchel usually prefers brown colours for clothing.( Allright, to be honest: She owns only one suit of clothes, wich is brown). She wears a dark brown, loose-fiitting tunic with a large belt to keep it closer to the body, and store her necessary stuff: That would, in her condition, be a small knife, a wallet (usually empty), a small blaster and pazaak-deck (containing a few fake cards). Her pants is of a lighter brown colour than the tunic and fits tight to the legs. The high boots are made of copper-clored leather, and of a very light type that allows her to run and move quickly. Her entire appearance seems plain and somehow poor, not even dangerous at all. This would be an advantage if she was trying to hide her unlimited powers, but the truth is much more tractable: Satchel isn't dangerous at all. She would be an easy target for robbering and attack, if she was on her own. That is why you have to keep your friends close in a dangerous world, if you aren't dangerous enough yourself.
She carries a worn out backpack with her whereever she goes, containing the rest of her belongings: A long, dark purple, hooded cloak, a pair of false balosar antennapalps (just in case), and a few accessories, such as amulettes and other "magical" requisites.
Speed has allways been her advantage in combat. That means, more specificly: Her advantage in any combat is to avoid fighting. She would never win a competition in fysical strength, wich her shape most obviously reveals.
Personality
Money is the biggest motivation in Satchel's life. It is a bit ironic, for credits is the one thing, Satchel never really has. She is allways looking out for some, though, in her neverending quest for finding the easiest way to fortune.
Satchel is quite an improviser. It turned out to be the only way, she could make her way through life on the Smuggler's Moon without any further attributes. She is good at bluffing, a convincing liar and actress (that is a truth with modifications, though, since she allways has to make up the lies as she goes). Her most prefered trick is to play a soothsayer, foreseeing the future of others in exchange for a few credits. Sometimes she even claims to be force sensitive, all though she hardly knows anything about it. Her knowledge of the Force limits to what she have heard on the street and in cantinas. She has, however, been known to sense both great disturbances in the Force and upcoming dangers, like the extinction of all life and unavoidable catastrofes. It works most of the time, atleast as an distraction. She is very good at talking, when it hits her, and quite an entertainer, too. Some may say both dramatic and overreacting. She expresses herself with strongly animated gestures and faces, occasionally attended by a dramaticly expressive voice. She is also known to have quite a temper, and is oftent expecting the worst outcome of situations. She has a good sense of humor, but mostly the dry and sarcastic kind.
In her partnership with Fay, Satchel has found the need of being the rational part. She is more the sceemer than the dreamer, and is usually the one to say "enough". Also she is probably the one of the two with the biggest ego. She is quick to make up some complicated, appearantly carefully prepared plan, in whatever situation she is. If things doesn't seem to go exactly according to her magnificent plan, she just figures out another. Most of her plans, however, involves the words "run as fast as you can". Unlike her partner, Satchel actually owns a blaster, but that doesn't mean that she knows how to use it. She can pull a trigger, yes, but hit anything? Not likely. When it all comes to all, Satchel is not much of a killer either. She has never killed anyone, atleast not un purpose, and she try not to come in situations where she has to. She is just a coward.
Background
Satchel was born a slave. Her earliest memories is of a slave market on Nal Hutta, seeing her parents be sold and disappear in the opposite direction of her. She was herself bought by a crime lord from Ryloth, although she was only 2 ½ years old. Buying a slave is allways an investment, and the crime lord thought he saw great future potentials in the little human girl. After arriving at his palace, she was given the name Satchel by one of the twi'lek slaves, who found the name cute and amusing, since the girl usually slept in an old shoulderback. Satchel is, as you may already know, just another word for shoulderback.
During childhood, Satchel was a sneaky little bastard. Every day she was seen sneaking around, trying to steel something or run away. Most of the time, she worked in the laundry, but in every free hour, she had, she tried to learn from her environment. Some of the crime lord's visitors felt for the little girls big, brown eyes, and tought her to play a variuos number of cardgames.
But in time, the crime lord discovered that Satchel wasn't such a good investment after all. He decided to sell her, when she was still young, and found a customer somewhere on the Nar Shaddaa. Faith is, however, sometimes unpredictable.
The smugglers, who chartered the slaves to their new home, were captured by the Republic, and since slavery is a crime, the slaves were set free. Satchel had no family, and was therefore placed in an orphanage on the Smuggler's Moon.
This was were she met Fay, an orphan like herself, who turned out to be the perfect ally in the neverending game of life. Soon she and Fay became more than a thorn in the side of the orphanage's other occupiers, and Satchel decided it was time to leave. It was, after all, much easier to escape an orphanage than a crime lord's palace, and Satchel had allways seen freedom as a prefered goal.
The two girls managed to escape through the outcarried trash, and started their life as free persons in the underworld of the Smuggler's Moon. For Satchel, the city was just a bigger version of the palace or the orphanage, and she used the exact same strategy as allways to survive: Lying, cheating, stealing, and running. It worked fine, as long as they kept themselves away from possible dangers, and Fay wasn't distracted by some stupid, risky idea, and they didn't encounter any sadistic sociopats.
But in the end, it turned out that the world was a far more risky place to survive than the orphanage. Someone decided to put a price on the girls' heads, and Nar Shaddaa suddently became a dangerous place to live. Satchel was actually just about to make a plan of escapement, when some rodian bounty hunter stunned her with a blaster, and handled her over to a very grumpy hutt. She had spend more than three days in an uncomfertable cell, when Fay suddently broke in dressed as a jawa. Satchel had to admit that Fay's plan was creative, but some of the guards seemed to find it a little too creative. It was time for plan B, and as allways, Satchel quickly found a way to secure their escape. It involved an improvised weapon; a flame-thrower, stolen from a gamorrean they accidentily ran in to (litteraly). But since none of them knew how to use a flame-thrower correctly, they ended up by starting a fire instead. It was a good diversion, but the hutt didn't really seem to like the idea, especially not the fact that the girls managed to escape AND burned down half the building. Therefore, the two girls decited to lay low for a couple of days, before they could get of the Moon. Satchel had allways wanted to go to Coruscant, wich in her eyes could be nothing but bigger version of Nar Shaddaa, with more people and more money. They escaped as blind passangers on a smuggler's vessel, and arrived at the capital planet a few days ago.